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View Full Version : Unconnected Aim Death shoot -.-



heheimhere
22-08-08, 08:08
Here the Code


IClientEntity* ClientEntity = m_pEntList->GetClientEntity( index );
if ( ClientEntity == NULL || ClientEntity->IsDormant() )
continue;
CBaseEntity* pBaseEntity = ClientEntity->GetBaseEntity();//CBaseEntity o rly
int *lifestate = (int*) ((DWORD)pBaseEntity + (DWORD)0x87);//LifeState/Model Check
int *pdwHealth = (int*) ( (DWORD)pBaseEntity + (DWORD)0xDA4 );//Health Check
if(!(*lifestate == LIFE_ALIVE)//LifeState yaa ..
|| (m_pEngine->GetPlayerInfo(index, &m_pPlayerInfo) == false && !strstr( m_pModelinfo->GetModelName( pBaseEntity->GetModel() ), "player" ))//Model Check
|| (*pdwHealth > 100)//Health Check 1
|| (*pdwHealth < 1)//Health Check 2
|| pBaseEntity->GetTeamNumber() == Me.BaseEnt()->GetTeamNumber())//GetTeam Number Check yeaa
continue;

i shoot on death player with the unconnected fix

Thanks for Help (H)

chaz
22-08-08, 08:15
me no understand you english ^O)

David
22-08-08, 08:17
Why does he shoot dead players?

mencore
26-08-08, 03:37
i think his Careem/SkyHax.

heheimhere
26-08-08, 10:44
wut?