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STR
13-09-07, 06:28
IMaterial *Deagle = HalFLife2.m_pMaterialSystem->FindMaterial( "models\\weapons\\w_models\\w_pist_deagle\\w_pist_d eagle", "Model textures" );
Deagle->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, cvars.xqzent );

repeat for all w_ models

JAvEX
13-09-07, 07:14
Same method can be used for player models, or almost any models for that matter (o_O big secret)...

STR
14-09-07, 03:32
glad to see you decided to post at my forum o_o

rbroelle
14-10-07, 12:58
what is this type of code does ingame?

HELLO:)
14-10-07, 02:07
what is this type of code does ingame?

lawl, deagle xqz wallhack v:)v

aVitamin
23-10-07, 01:27
UHm for a perfect XQZ Wallhack you have to Hook the d3d9 device...logg the NumVertices and primCounts...use Stride 64 and:


HookedD3DDevice->SetRenderState(D3DRS_ZENABLE, false);

in your hooked DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount)...now the models arent "bugged" too!

tha's a really nice way to do a XQZ Wallhack...

Sparky18m
23-10-07, 01:34
UHm for a perfect XQZ Wallhack you have to Hook the d3d9 device...logg the NumVertices and primCounts...use Stride 64 and:


HookedD3DDevice->SetRenderState(D3DRS_ZENABLE, false);

in your hooked DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount)...now the models arent "bugged" too!

tha's a really nice way to do a XQZ Wallhack...

damn u are a genius ;)

cssloverforever
23-10-07, 01:41
The best hack for css is to create ur own i mean your own hack like create ur own menu aimbot speedhack wallhack radarhack spinhack turnhack norecoil and spread chams esp.
BY THE WAY THE BEST HACK IS ***SECURITY AND

cssloverforever
23-10-07, 01:41
***

Megamorph
28-10-07, 08:44
IMaterial *Deagle = HalFLife2.m_pMaterialSystem->FindMaterial( "models\\weapons\\w_models\\w_pist_deagle\\w_pist_d eagle", "Model textures" );
Deagle->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, cvars.xqzent );

repeat for all w_ models


How to get the char "models\\weapons\\w_models\\w_pist_deagle\\w_pist_d eagle" of a entity in runtime?

thx 4 help